Nithther Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His Stetson hat is riddled with cuts and holes. This gold eyed westerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments
History: Nithther was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has dedicated himself to building a better village for his children.
Motivation: Further expansion of business; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 38 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Solid gold idol (1100 gp).
Shane Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. He has a long red beard with little hanging trinkets. He has gleaming, smiling blue eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is obsessed with a lost civilization.
History: Shane hails from a village terrorized by drow. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Shane's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp.
Wymar Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears baggy grey pantaloons and a black scarf. He keeps his long red hair kept up in a rat tail. His hazel eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Shepherd in town.
History: The child of a Spice Merchant, who enjoyed hunting, Wymar was taken on many hunting expeditions. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Regain custody of his son; and wants to open a new tavern
Ideals: Joker. Bonds: Job, Nature, Adventurer, Family. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Margery Ridley, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'1". She is wearing a long, grey cloak. Her golden hair is slicked back into a classic pompadour. She wears an eyepatch.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is afraid of women and trembles around them
History: She comes from a rich northern family. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Ugly, Shy. Bonds: Enemies, Rich, Guardian, Criminal record. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 110 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). 1 Masterwork Common Melee.
Findex Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries with her a set of quarterstaffs on her belt, each one with a opal on the hilt. Her white crest is knotted and matted. Her eyes, though not visible through her cowl, are red.
Personality: Cocky and sure of herself, she believes she is the best Spy born in the past three hundred years. She invites people to come help in her community garden.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Barber, but she was a colossal failure. She struck the Spy job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Philantrophist, Gifted. Bonds: Job. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 2000 gp.
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