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NPC Generator

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Advanced [show]


Lezre Harlow, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a white vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her white boots flare out at the collars. Her red hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady blue eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a slaver, Lezre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Servant, but she was a colossal failure. She has drifted from career to career and currently works as a Bather.

Motivation: Sabotage a competitor; and balancing her hectic life and new bather responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Lezre Harlow, Female Half-Orc Monk 2
Medium (4'11") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 290 gp.


Social Check DCs


Fargrim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" southern man, he dresses well, typically a more casual-formal manner. With bright blonde hair and a scraggly beard. His hazel unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Fargrim Hammerstone, Male Dwarf Expert 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)17 (+3) 10 (+0)13 (+1)
Skills Nature +5, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Halimath Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His chestnut hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Joker. Flaws: Insane, Disease. Bonds: Adventurer, Has a crush. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Halimath Cithreth, Male Elf Warlock 1
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)17 (+3) 12 (+1)17 (+3)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Celestial, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 80 gp. 2 Antitoxin.


Social Check DCs


Agnes Graham, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are green.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Agnes was born in the north. At a young age she loved to build and create. Agnes abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and she is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Criminal record, Rich. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Agnes Graham, Female Human Warrior 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Fax Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). He has no crest. He has red eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Fax Orexijandilin, Male Dragonborn Cleric 6
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 17 (+3)18 (+4)
Skills Intimidation +7, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 6000 sp. Alexandrite (1200 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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