Harvest Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears pastel cloth garments or leather armor. She has wavy yellow fur. Her thin eyebrows rest above her beady yellow eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: The child of western immigrants she idolized her mother. Harvest abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She left for the west, certain she would find work there.
Motivation: She desires power and/or immortality; and she's looking for her big break
Flaws: Ugly, Shy. Bonds: Immigrant, Military, Adventurer. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 102 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +6
Possessions: 300 pp. Iolite (40 gp). Deep blue spinel (900 gp). Moss agate (10 gp). Golden pearl (50 gp).
Moon Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. She carries with her a set of daggers on her belt, each one with a emerald on the hilt. Her orange fur is greasy and uncared for. Her face is covered beneath a completely black helmet.
Personality: She dislikes all the random violence that takes place in the east. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Moon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Pacifist. Flaws: Ugly, Secretive. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Shamil Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'5" and wears a lot of dark rich colors, with gold accents. Her right hand appears badly burned and disfigured. She has slicked back brown hair. Her eyes are likewise gray.
Personality: Shamil wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She has a small toy that she constantly fidgets with.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Shamil was left her mother's suit of armor and trained in its use and care. She's since become an addict/alcoholic.
Motivation: Wants to raise her children well; and she wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Military. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp.
Sarah Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears just a yellow suit. She wears a broad hat to cover her moderate length white hair. Her eyes are gray and beady.
Personality: Aggressive, abrasive, and angry, Sarah embodies much of what other species detest in the Half-Elves. She does not believe in violence as a means to an end. She is a dedicated Gardener but believes her peers are too gung-ho.
History: She is the product a well kept family trust fund and as such has never really known need. Sarah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Sarah and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp.
Horza Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His golden hair is styled in orderly dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.
History: Horza was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To be a Fletcher again; and he is content
Flaws: Insane, Lazy, Mundane. Bonds: Job, Criminal record. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 300 gp.
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