Shedinn Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. His crest is red and very short. His eyes are gold and catlike.
Personality: Shedinn wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.
History: The child of a Priest, who enjoyed hunting, Shedinn was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has worked as a Scribe like his father before him.
Motivation: To be a Priest again; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Persistence. Bonds: Nature, Job, Criminal record. Occupation: Scribe
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Cloud Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His cinnamon fur is lengthy and is close to two feet long. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Cloud is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: The child of southern immigrants he idolized his father. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Tiefling compassion; and doesn't want to be a knight and was forced into it by his family
Flaws: Depressed, Racist. Bonds: Attractive, Family, Immigrant, Job. Occupation: Knight
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Abyssal, Aquan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: Silver comb with moonstones (900 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Barkeep does. With a patchy black beard and wild black hair. His thin eyebrows rest above his beady violet eyes.
Personality: He dislikes all the random violence that takes place in the west. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Body Guard, but he got bored and became a Barkeep. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. Chrysoprase (50 gp). 1 Chain shirt.
Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He has done his best to style his white fur to look like a famous performer. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Justice. Flaws: Antagonistic, Depressed. Bonds: Poor, Adventurer. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 13)
Armor Class 9
Hit Points 104 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +5
Possessions: 1000 pp. A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (1500 gp). Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item.
Helja Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear brown clothing when she does not wear armor. With bright red hair. She wears large thick round spectacles.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a poor family in the city she treasured whatever gifts she got. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has set out to sabotage the competition.
Motivation: She feels kind of lost in life; and sabotage a competitor
Flaws: Selfish, PTSD, Depressed. Bonds: Job, Poor. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 59 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 4000 gp.
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