Morthos Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his chestnut hair up. He wears large thick round spectacles.
Personality: Morthos is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Morthos is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 7 years old his parents immigrated from the south. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.
Motivation: A strong sense of loyalty to Human people; and find a way to reverse the transformation of his sister
Ideals: Extrovert, Persistence. Flaws: Racist. Bonds: Family, Immigrant. Occupation: Bellfounder
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp. 1 Magnifying glass.
Lone Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. Her cinnamon fur is braided into rings. She wears large thick round spectacles.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born to a pair of adventurers, Lone grew up listening to her mother's many stories. Her first spouse was a Sculptor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now travels the world, in search of power and loot.
Motivation: Marry her sister to traveling adventurers; and to reunite with her old friends
Ideals: Optimist. Flaws: Racist. Bonds: Rich, In love, Adventurer, Family. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
Ilde Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female dresses in brown turtlenecks beneath a black coat with white slacks. She is tall, broad shouldered and powerfully built. Her tied-back hair is black. She tend to wears goggles to shield her eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born in the north to a Courier, Ilde learned a great deal about her mother's area of expertise. She went to a religious school and was inspired by the priests there in charitable deeds. Being a Courier kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Halfling compassion; and sabotage a competitor
Flaws: Antagonistic, Racist. Bonds: Criminal record, Job, Religious. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 92 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Barclay, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. Her white hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born at the edge of vast island. Over the years she perfected her riding and shooting skills. She has drifted from career to career and currently works as a Fisher.
Motivation: Seeks redemption; and she has decided she is irredeemable
Ideals: Persistence. Flaws: Shy. Bonds: Nature, Job, Criminal record. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Henry Darby, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears just a grey suit. He has chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: Henry was born in the south. At a young age he loved to build and create. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats.
Ideals: Persistence, Gifted. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Coral (70 gp).
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