Mozikth Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His blue crest is unkempt and raggedy. He has red eyes.
Personality: He snorts whenever he laughs or is feeling confident. Mozikth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Mozikth's homeland. Mozikth decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1400 gp. Silver ewer (70 gp). Gold and topaz bottle stopper cork (1400 gp).
Trail Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a pastel suit, tan shirt, and yellow tie. His yellow fur is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Trail was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Many illithids want him driven away; and an old rival family wants him found
Ideals: Opinionated. Bonds: Attractive, Nature, Family, Enemies. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1700 sp. 1 Simple lock. 1 Healer’s kit.
Everard Pickering, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His black hair is drawn into a tight pony tail with a rose scrunchie. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south, but his parents moved at a very young age to the west. A gifted student he started as a Bowyer, but he got bored and became a Weaver. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Bowyer again; and further expansion of business
Flaws: Ugly, Addict, Disease. Bonds: Rich, Immigrant, Job. Occupation: Weaver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 7000 sp. Chalcedony (20 gp). Alexandrite (800 gp).
Tomph Remington, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is white, silky, and of moderate length. She wears large thick round spectacles.
Personality: She can speak with the recently deceased. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Tomph was born with her mother's beautiful face. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Tomph never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Athletic, Gifted, Optimist. Bonds: Attractive, In love. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Susannah Skelton, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and has a large brown mantle and cape that has been intricately interwoven into her white robe. Her hair is red, silky, and of moderate length. Her blue eyes dart from person to person.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She got into the Bounty Hunter business at a young age. In her 11th year, her parents were killed by a gnolls raid, leaving Susannah alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She wants revenge against gnolls; and marry her brother to traveling adventurers
Ideals: Optimist. Bonds: Attractive, Family, Job, Enemies. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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