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NPC Generator

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Advanced [show]


Smoking Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man wears skinny pants and wears a brown and green robe with the hood down. His clothes are grease stained in places. He wears a small hat to cover his moderate length lavender fur. He has a tattooed face.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the north was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 10 years.

Motivation: Sabotage a competitor; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Smoking Of Stars, Male Tabaxi Expert 10
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)14 (+2) 15 (+2)7 (-2)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Thradal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He has a moderate pudge and is not very fit. His tied-back hair is silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Logical, Athletic. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Thradal Burrowfound, Male Dwarf Rogue 11
Medium (4'4") Dwarf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 63 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Performance +5, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 270 pp.


Social Check DCs


Roland Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is blonde and curly. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Miller, his father struggled to pay the bills. His childhood dream was to be a Miller, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his daughter; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Secretive. Bonds: Poor, Job, Family. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Roland Shelley, Male Human Cleric 11
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 97 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)14 (+2) 11 (+0)8 (-1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 270 pp. Star rose quartz (30 gp). Deep blue spinel (1400 gp). Bloodstone (30 gp). Deep blue spinel (1400 gp). Azurite (14 gp). Malachite (14 gp). Malachite (14 gp). Black opal (700 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogg Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing a long, black cloak, he is not a threatening figure. He keeps his long red hair kept up in a rat tail. He has a dull look in his amber eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ogg was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered poetry. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Artistic. Flaws: Greedy. Bonds: Family, Job, Enemies. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Ogg Sheldon, Male Half-Orc Rogue 4
Medium (5'0") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)9 (-1) 17 (+3)8 (-1)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Eleanor Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is dressed in an above average manner, and sports empty pouches on her belt. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. When she's not drinking or sleeping the drinks off, she's doing music.

History: Eleanor was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eleanor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eleanor. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Artistic, Fighting. Bonds: Attractive, Criminal record, Poor. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Eleanor Durkin, Female Half-Elf Rogue 1
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp. Banded agate (4 gp). 1 Banded mail.


Social Check DCs

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