Zaffrab Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bristling with hidden weapons, mostly sais and greataxes. He wears his hair in dreadlocks. His eyes are blue and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born at the edge of vast forest. Zaffrab was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zaffrab decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Criminal record, Nature. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 101 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. Carved bone or ivory statuette (10 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Large well-done wool tapestry (200 gp). Black velvet mask with numerous citrines (110 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Silver chalice with lapis lazuli gems (110 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (200 gp). Jeweled gold crown (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Megged Gyula, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and black. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful necromancer made him what he is. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Bowyer
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 280 gp.
Shamash Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his black crest down. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A strong sense of loyalty to Tabaxi people; and he has decided he is irredeemable
Ideals: Justice. Flaws: Addict, Racist. Bonds: Criminal record. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 93 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1800 gp. Coral (100 gp). Eye agate (15 gp). Moss agate (15 gp). Blue sapphire (900 gp). Red spinel (100 gp).
Ridaro Berevan, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. She is physically well-built. Her black hair is long and unkept. Her ears are large.
Personality: Always inclined to offer people food she seems plenty friendly. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a plains tribe. Ridaro liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 2 (-4) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Chain shirt.
Eloise Hallewell, Female Human [Permalink]
Personal [hide]
Description: She wears grey leather gloves, a grey jacket, and tight pants. Her broad hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She also is a firm believer in the womanly ideal.
History: She was born in a small mountains village. Her mother had invested heavily in several trade routes and wanted her to inherit them. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural gnomish artifacts is her passion
Flaws: Ugly, Impulsive. Bonds: Adventurer, Nature, Rich. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 8 (-1) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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