Ruloth Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses well, wearing black shirts, loose pants, and blazers most of the time. She wears a Stetson hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She pushes her goals aggressively. She is also a coward if confronted.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Ruloth was left her father's suit of armor and trained in its use and care. She hasn't been sleeping well lately.
Motivation: She feels threatened by others.
Ideals: Passionate. Flaws: Insomniac, Fearful. Bonds: Attractive, Military. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). A roughly beaten golden orb (170 gp). Brass mug with jade inlays (300 gp).
Cumpen Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She is well dressed, but even with her fine clothing she looks run-down. Her silver hair is drawn into a tight pony tail with a skull scrunchie. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and many dire rats want her driven away
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Immigrant, Enemies. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +5
Possessions: 32000 sp.
Quilla Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time, marred by chocolates. Her golden hair is braided into rings. Her eyes are brown and catlike.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in the north her family was never financially stable. Quilla was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quilla decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now owns her own business.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly. Bonds: Job, Criminal record, Poor. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp.
Felgrat Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his chestnut hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Felgrat lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Felgrat was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Felgrat's mother didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic, Hedonist, Disease. Bonds: Adventurer, Family. Occupation: Ploughman
Voice: Sounds elderly
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 93 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 5 (-3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 90 pp. 1 Minor magic item.
Williamina Ansley, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries a battered axe and tarnished sai as well. She has auburn hair. Her violet unseeing eyes seem to look past you.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Williamina grew up listening to her father's many stories. Williamina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Fighting, Joker. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 11 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
