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Advanced [show]


Ogg Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He has done his best to style his red hair to look like a famous performer. He has gleaming, smiling amber eyes.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Religious, Enemies. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ogg Darby, Male Half-Orc Adept 4
Medium (5'10") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Greethen Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His blue crest is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. In his 16th year, his parents were killed by a illithids raid, leaving Greethen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Addict, Disease. Bonds: Attractive, Enemies. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Greethen Jerynomonis, Male Dragonborn Aristocrat 11
Medium (6'1") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 89 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)16 (+3) 7 (-2)14 (+2)
Skills Performance +6, Survival +2
Senses Passive Perception 8
Languages Common, Orc, Terran, Auran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 270 pp. Jasper (30 gp). Rose (30 gp). Violet garnet (1600 gp). Chrysoprase (30 gp). Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this man is wearing a perfectly clean shirt and pair of pants. His white hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.

Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Flaws: Impulsive, Secretive, Fearful. Bonds: Attractive, Nature. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Larson, Male Half-Elf Aristocrat 4
Medium (5'1") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Melech Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he sports green clothing, slightly heavier than average wear. His hair is cut close to his head. His eyes are white and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Melech took refuge in the ruined castle and found the beat up mace and armor he uses now. He has worked as a Shipwright like his mother before him.

Motivation: Sabotage a competitor.

Flaws: Fearful. Bonds: Job, Slave, Nature. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Melech Sarcasm, Male Tiefling Barbarian 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4

Possessions: 320 gp.


Social Check DCs


Tawar Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Impulsive, Disease. Bonds: Adventurer. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Tawar Marley, Female Half-Orc Expert 10
Medium (6'2") Half-Orc, Chaotic Good (CR 10)
Armor Class 13
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)6 (-2) 16 (+3)8 (-1)
Skills Animal Handling +7, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs

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