Jabbie Garrick, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue painted combat armor at almost all times. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To prove his worth to the world; and he has comitted a past crime that haunts him to this day
Flaws: Emotional, Impulsive. Bonds: Mentor, Poor. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 124 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Aquan, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 2000 gp. Obsidian (16 gp). Black pearl (1100 gp). Azurite (16 gp). Moss agate (16 gp). Canary diamond (3000 gp). Blue quartz (16 gp). Tourmaline (70 gp). Golden yellow topaz (1100 gp). Azurite (16 gp). 1 Medium magic item.
Pelt Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her brown fur is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Pelt is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Flattery will make her almost putty in your hands.
History: She was raised in a desert tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bowyer. She then took over the family business and is one of the better Bowyer for hire.
Motivation: Money/treasure; and further expansion of business
Ideals: Extrovert. Flaws: Selfish. Bonds: Nature, Job, Rich. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
Possessions: 8000 sp.
Andry High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'11" and prefers to wear flannel. Her right leg appears badly burned and disfigured. Her long auburn hair reaches down to her waist. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with a lost civilization.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Andry took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break.
Ideals: Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Healer
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 21000 sp. 1 Minor magic item.
Orianna Deft, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'11". She is wearing colorful clothing, dressed as a Interpreter, and her gloved hand is found clutching a rapier. She keeps her brown hair in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She plays an instrument quite well.
History: The child of eastern immigrants she idolized her mother. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She moves from town to town, unable to find a place to settle.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and elven compassion
Ideals: Artistic. Flaws: Sensitive, Racist. Bonds: Immigrant, Debt. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Kildrak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His white hair and beard is wavy and long. He has several tiny sapphire earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: He has passion for adventuring and risk.
Flaws: Depressed, Insomniac. Bonds: Rich, Adventurer, Job. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Heavy wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
