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NPC Generator

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Advanced [show]


Juliana Marston, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a tight fitting grey shirt and pants. She is an epitome of beauty. She has slicked back black hair. Her green eyes lackadaisically let the world flow into them.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a minor phobia of water and hates getting wet.

History: Sold as a small child to a slaver, Juliana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently she has begun working with bootleggers and crooks.

Motivation: She wants nothing more than to rejoin the army; and she is terrified, and will act out of fear

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Mentor, Military. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Juliana Marston, Female Human Cleric 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)15 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs


Brakka Tyndall, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has shaved her head bald. This amber eyed northerner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. As long as the job gets done she does not care how it got done.

History: Born in a small village she learned the ways of the warrior from her father. Brakka abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.

Ideals: Disciplined, Professionalism, Fighting. Bonds: Adventurer. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Brakka Tyndall, Female Half-Orc Warlock 5
Medium (5'10") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)7 (-2) 10 (+0)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Black pearl (500 gp). Fire opal (1000 gp). Moss agate (6 gp).


Social Check DCs


Great In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Carter. She is portly but not overly obese. Her fur, while still mostly cinnamon, has prominent grey streaks. She is very pretty but has cold, dead eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She misses her home and complains about the freezing weather, even in summer.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Great took refuge in the large cave and found the beat up trident and armor she uses now. She now owns her own business.

Motivation: To prove her worth to the world; and balancing her hectic life and new carter responsibilities is difficult

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great In the Morning, Female Tabaxi Cleric 2
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)8 (-1) 12 (+1)18 (+4)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 9000 cp. Carved bone or ivory statuette (70 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).


Social Check DCs


Salanop Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has a slight overbite and is overall scrawny. Her hair is chestnut and very short. She has brown eyes and a tan hat with a brown feather.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. The war was a terrible time for her, and Salanop does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with unlife at a very young age, Salanop has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Depressed, Disease. Bonds: Military, Rich. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Salanop Timbers, Female Gnome Adept 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)5 (-3) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1900 sp.


Social Check DCs


Henry Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has blonde hair. This blue eyed northerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Henry never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Immigrant, In love. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Henry Hallewell, Male Human Druid 7
Medium (5'2") Human, Lawful Evil (CR 7)
Armor Class 14
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)16 (+3) 9 (-1)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Aquan, Undercommon, Druidic
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Brown-green garnet (90 gp).


Social Check DCs

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