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NPC Generator

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Advanced [show]


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his gray fur to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Rich. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Seven In the Wind, Male Tabaxi Druid 4
Medium (5'8") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp. Deep green spinel (100 gp). Jet (100 gp). Rock crystal (40 gp). Red spinel (100 gp). 1 Minor magic item.


Social Check DCs


Vonana Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is white and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Vonana studied abroad. After coming to the age of reason, Vonana took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Gifted. Flaws: Insane, Antagonistic, Selfish. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Vonana Orcfoe, Female Dwarf Commoner 9
Medium (3'9") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 39 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 12000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).


Social Check DCs


Mardnab Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized tan coat. She carries with her a set of hand crossbows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She wears her hair in dreadlocks. Her blue unseeing eyes seem to look past you.

Personality: She is witty, but her monotone delivery comes off as unnerving She feeds upon the attention of others.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Mardnab has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Attractive. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Mardnab Quillsharpener, Female Gnome Monk 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Tourmaline (80 gp). Brown-green garnet (80 gp). 1 Minor magic item.


Social Check DCs


Tod Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Miner, his mother struggled to pay the bills. Tod was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tod decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Flaws: Impulsive, Insane. Bonds: Criminal record, Poor. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Tod Nimblefingers, Male Halfling Expert 14
Small (3'2") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 84 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Red-brown spinel (80 gp). Aquamarine (800 gp). Violet garnet (800 gp). Tiger eye turquoise (5 gp). Hematite (5 gp). Emerald (1000 gp). Moonstone (60 gp). Tourmaline (80 gp). Citrine (60 gp). Silver pearl (80 gp). Aquamarine (800 gp). Black star sapphire (1000 gp). Azurite (5 gp). Jet (80 gp).


Social Check DCs


Bidreked Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears green cloth garments or leather armor. He wears a broad hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Bather, his mother struggled to pay the bills. When Bidreked reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to half-elven people

Ideals: Professionalism, Gifted. Bonds: Poor, Military, Immigrant. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Bidreked Chumbyxirinnish, Male Dragonborn Adept 15
Medium (6'7") Dragonborn, Neutral Good (CR 15)
Armor Class 9
Hit Points 69 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Nature +7
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 8000 gp. Black velvet mask with numerous citrines (170 gp). Gold and topaz bottle stopper cork (1200 gp). Silver comb with moonstones (600 gp). 1 Medium magic item.


Social Check DCs

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