Lilith Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has done her best to style her dark red hair to look like a famous performer. She has gleaming, smiling black eyes.
Personality: She has a massive crush on the younger sibling of the Beggar who has hired her part-time. She uses divination through singing.
History: She is a Hag in disguise. Lilith abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is a bit of a kleptomaniac.
Ideals: Gifted. Bonds: Rich, Has a crush, Adventurer, Criminal record. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Smoking Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with deerstalker hat. His fur is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: Born to a Sage, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to settle down with his crush
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Masterwork studded leather.
Seven Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman usually wears her pastel robe and has her longbow always slung over her shoulder. Her yellow fur is smooth and relatively long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She loves telling others what to do and how they should feel about things. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born the only child of a wealthy merchant. Her mother was a soldier and died while she was still young. Seven was left her mother's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Military, Religious. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1600 gp. 1 Minor magic item.
Audhild Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has chestnut hair. She wears a mask on her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Audhild was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Audhild took refuge in the ruined castle and found the beat up halberd and armor she uses now. She ran away from her former home and has been making her living as a Bellfounder for the past few years.
Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg
Ideals: Joker, Impeccable. Bonds: Rich, Job, Nature. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 60 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Star ruby (1200 gp). Onyx (70 gp). Tiger eye turquoise (5 gp). Eye agate (5 gp). Hematite (5 gp). Jade (120 gp). Alexandrite (500 gp). Carnelian (70 gp). Tiger eye turquoise (5 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chem Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'3" and has a large green mantle and cape that has been intricately interwoven into his brown robe. His left hand appears badly burned and disfigured. His purple hair is long and unkept. He wears a mask on his face.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Chem grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2600 gp. Aquamarine (1200 gp). Violet garnet (1200 gp). Brown-green garnet (110 gp). Fiery yellow corundum (800 gp). Zircon (70 gp). Rock crystal (70 gp). Onyx (70 gp). Rock crystal (70 gp). Smoky quartz (70 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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