Rurik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his chestnut hair. His eyes, though not visible through his cowl, are blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can't help but pocket interesting objects he comes across
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Bonds: Attractive, Criminal record, Religious. Occupation: Cook
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. 1 Masterwork Common Melee.
Tawna Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear ponchos typically of a light white in addition to tight pants. Her chestnut hair is thinning but still full. Her face is covered beneath a completely black helmet.
Personality: She is very quiet and rarely speaks above a whisper. She is an amazing painter.
History: When she was but 3 years old her parents immigrated from the south. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has drifted from career to career and currently works as a Layabout.
Motivation: Sabotage a competitor; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Debt. Occupation: Layabout
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 32 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 600 gp. Iolite (60 gp).
Quelenna Liadon, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear blue clothing when she does not wear armor. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in the west to a Jeweler, Quelenna learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quelenna took refuge in the old dungeon and found the beat up shield and armor she uses now. She has drifted from career to career and currently works as a Jeweler.
Motivation: She has a rivalry with the Church that dominates her actions; and to prove her worth to the world
Flaws: Ugly, Shy, Impulsive. Bonds: Job, Nature, Religious. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1100 gp.
Decarabia Victory, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries with her a set of crossbows on her belt, each one with a ruby on the hilt. Her black hair is lengthy. She has several tiny ruby earrings on each ear.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Rich. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Mantus Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His brown hair is heavily combed to the left. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Mantus hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item.
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