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Advanced [show]


Zanna Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is smooth and relatively long. She wears an eyepatch.

Personality: Zanna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She does not trust anyone and sleeps with one eye open.

History: She was born blind and as such lacked many opportunities for work. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Insomniac, Disease. Bonds: Family. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Zanna Raulnor, Female Gnome Rogue 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Lapis lazuli (7 gp).


Social Check DCs


Galiena Marston, Female Human [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light brown in addition to tight pants. She is muscular with a powerful set of arms. She has wavy brown hair. Her face is covered beneath a completely black helmet.

Personality: She is a hateful person. She taunts others and blames them for her problems. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born in the south, but her parents moved at a very young age to the north. Galiena was born on a far southern island where she grew up under the tutelage of her father, an expert Butcher. She struck the Butcher job and began her own company from there.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job, Adventurer. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Galiena Marston, Female Human Cleric 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp. Malachite (8 gp). Pink pearl (90 gp). Golden yellow topaz (1100 gp). Rose (70 gp).


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His blonde hair is still thick. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of illithids; and revenge

Ideals: Joker. Flaws: Ugly, Disease. Bonds: In love, Adventurer, Enemies. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

William Anderton, Male Human Wizard 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Banded mail.


Social Check DCs


Trey Quinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a brown tunic with green highlights, and long violet pants that bunch up around his shoes, and his gloved hand is found clutching a longsword. He keeps his blonde hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor

Flaws: Insane, Disease. Bonds: Job, Adventurer, Religious, Criminal record. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Trey Quinton, Male Human Rogue 8
Medium (5'10") Human, Lawful Evil (CR 8)
Armor Class 14
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)9 (-1) 13 (+1)18 (+4)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Beiro Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a violet suit. He has wavy chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Beiro was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Beiro Beitz, Male Half-Elf Bard 7
Medium (5'11") Half-Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 10000 sp. Aquamarine (1600 gp). Sard (20 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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