Ghesh Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man prefers to wear green clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amber on his right hand. His red crest is still thick. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Hunter, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Secretive. Bonds: Rich, Military, Job, Criminal record. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 82 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 200 pp. Silver comb with moonstones (800 gp). Cloth of gold vestments (30 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Golden circlet with four aquamarines (5000 gp). Jeweled electrum ring (7000 gp). Large well-done wool tapestry (600 gp). Cloth of gold vestments (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Right-Handed Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'5", this man is well dressed, constantly wearing a pastel suit, yellow shirt, and tan tie. His brown fur is smooth and relatively long. This green eyed easterner is not easily forgotten.
Personality: Calm and collected, he is a well trained Sailor. He is lazy, self-centered, vain, and jealous.
History: Born in the east to a Sailor, Right-Handed learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Philantrophist. Flaws: Selfish, Depressed. Bonds: Job, Rich. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 86 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2400 gp. Fiery yellow corundum (1400 gp). Emerald (1400 gp). Blue quartz (15 gp). Black opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Murook Lindsay, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing a long, white cloak. She is portly but not overly obese. Her brown hair is cut short with large spiked bangs in the front. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She got into the Banker business at a young age. She has had some formal painting training, and achieved minor success. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Nothing but the best is good enough for her; and wants to open a new tavern
Ideals: Artistic, Logical, Impeccable. Bonds: Attractive, Adventurer, Job. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 12)
Armor Class 9
Hit Points 24 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Chrysoprase (20 gp). Chrysoprase (20 gp). Amethyst (160 gp). Smoky quartz (20 gp). White pearl (160 gp). Bloodstone (20 gp). Black pearl (800 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Berrian Firahel, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tan leather gloves, a tan jacket, and tight pants. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the north. He has a habit of throwing himself into exceedingly dangerous situations.
History: Berrian was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world.
Ideals: Athletic, Pacifist. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp. 1 Masterwork Common Melee.
Drifting Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown cloak and cross-gartered red stockings. He has dyed his greying brown fur a little too much giving a sharp brown color. His hazel eyes peer out from beneath his wide-brimmed brown hat.
Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Gnomish compassion.
Ideals: Logical. Flaws: Ugly, Antagonistic, Mundane, Racist. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Jasper (70 gp). Moss agate (11 gp). Black pearl (800 gp). Violet garnet (800 gp). Red garnet (150 gp). Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
