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NPC Generator

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Advanced [show]


Wrenn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His clothes are grease stained in places. His hair is chestnut, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Wrenn is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the north his family was never financially stable. Wrenn was born on a far northern forest where he grew up under the tutelage of his mother, an expert Ploughman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Wrenn Lingenhall, Male Gnome Barbarian 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)16 (+3) 11 (+0)7 (-2)
Skills Performance +0
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 7000 sp. 1 Small steel mirror. 1 Healer’s kit.


Social Check DCs


Dynamic In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a wide-brimmed hat to cover her moderate length beige fur. She wears large thick round spectacles.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Armorer, who enjoyed hunting, Dynamic was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Joker. Bonds: Adventurer, Enemies, Nature. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Dynamic In the Storm, Female Tabaxi Druid 7
Medium (5'11") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 300 gp. Onyx (60 gp). Peridot (60 gp). Hematite (5 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Rurik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Rurik Graybeard, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 15 (+2)8 (-1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp.


Social Check DCs


Gesrethe Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears black trousers with violet and brown striped suspenders. She wears various colorful collared shirts. Her green crest is greasy and uncared for. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is happy with her job as a Cook. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has set out to sabotage the competition.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gesrethe Hshhsstoroth, Female Dragonborn Sorcerer 3
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)15 (+2) 9 (-1)19 (+4)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp. 2 Antitoxin. 1 Everburning torch. 4 Smokesticks.


Social Check DCs


Tim Marston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears dark leathers with embroidery. His black hair is cut short with large spiked bangs in the front. His eyes are violet and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Nature, Poor, Adventurer. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Tim Marston, Male Human Commoner 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 13 (+1)7 (-2)
Skills Insight +3, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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