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Advanced [show]


Leaf Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears baggy brown pantaloons and a red scarf. Her lavender fur has been sun bleached extensively. Her eyes, though not visible through her cowl, are copper.

Personality: Leaf is depressed about a lot of things. She tends to be a nihilist. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sold as a small child to a brothel owner, Leaf was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's looking for her big break; and she desires power and/or immortality

Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Leaf Of World, Female Tabaxi Barbarian 4
Medium (5'3") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)8 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 33000 sp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Solid gold idol (1000 gp).


Social Check DCs


Ownka Wentworth, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman prefers to wear flannel. Her clothes are grease stained in places. She wears a colorful flower in her brown hair. Her green eyes peer out from beneath her small white hat.

Personality: Prone to second guessing herself, she comes off as nervous. Animals are drawn to her, and she is able to talk to them.

History: She was born in the west. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying sister.

Motivation: To unite with her sister; and to end her boredom

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Ownka Wentworth, Female Half-Orc Expert 8
Medium (5'8") Half-Orc, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Large well-done wool tapestry (300 gp).


Social Check DCs


Joser Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His eyes are likewise amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Seamstress in town.

History: Born in the south to a Seamstress, Joser learned a great deal about his father's area of expertise. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He struck the Seamstress job and began his own company from there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Cynical. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Joser Hogcollar, Male Halfling Cleric 14
Small (3'0") Halfling, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 92 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1000 gp. Silver pearl (40 gp). White opal (1500 gp). Rock crystal (50 gp). 1 Medium magic item.


Social Check DCs


Hirrathak Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in earthy colors with a green and violet handkerchief worn on his right side. His white crest is drawn into a tight pony tail with a clover scrunchie. His gold eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Cynical, Secretive, PTSD. Bonds: Job. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Hirrathak Chumbyxirinnish, Male Dragonborn Wizard 5
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)18 (+4) 11 (+0)10 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Infernal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 600 gp.


Social Check DCs


Marastyr Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She has the majority of her body covered in plate. She is bald on top and has large red tufts of hair around her ears. She wears a mask on her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great joy in being the best Locksmith in town.

History: Marastyr was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She struck the Locksmith job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Marastyr Battlehammer, Female Dwarf Wizard 3
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)7 (-2) 13 (+1)15 (+2)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 16000 cp. 4 Antitoxin. 4 Antitoxin.


Social Check DCs

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