Umpen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky blue painted plate armor. He has styled his white hair well, parting it to the right. His eyes are gray and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Umpen was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Flaws: Antagonistic, Mundane. Bonds: Military. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 39 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1700 gp. Iolite (80 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emmeline Hartford, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman is generally shirtless and showing off her tattooed chest. She sports auburn long hair. Her eyes are blue and beady.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emmeline took refuge in the old dungeon and found the beat up mace and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Emmeline was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Wants to open a new tavern; and expand her business
Flaws: Ugly, Shy. Bonds: Poor, Job, Nature, Enemies. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: Zircon (50 gp).
Baggi Cotton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a simple black robe with tan stripes complete with hood. She wears a small hat to hide her balding. Her blue eyes dart from person to person to random spaces in the air.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: From birth she was tutored by a cruel and relentless mentor. When Baggi reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic. Flaws: Emotional, Impulsive. Bonds: Mentor, Military. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp.
Krimp Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His black hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Krimp studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Krimp and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to half-orc people
Ideals: Gifted. Flaws: Antagonistic, Forgetful, PTSD. Bonds: Attractive. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1100 gp.
Baern Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly kukris and monstrous two handed axes. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Enemies, Poor. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
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