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NPC Generator

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Advanced [show]


Emmeline Graeme, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears grey painted combat armor at almost all times. Her auburn hair is wavy and long. She wears large thick round spectacles.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She plays an instrument quite well.

History: Born in the south her family was never financially stable. She has had some formal singing training, and achieved minor success. She has never given up on her singing dream.

Motivation: Wants to work out more often; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Artistic. Flaws: Greedy. Bonds: Poor. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Emmeline Graeme, Female Human Fighter 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Jane Huckabee, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has a slight overbite and is overall scrawny. Her auburn hair has been sun bleached extensively. She is very pretty but has cold, dead eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She plays an instrument quite well.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jane took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She now owns her own business.

Motivation: Sabotage a competitor.

Ideals: Artistic. Bonds: Attractive, Poor, Job, Nature. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Jane Huckabee, Female Human Rogue 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 90 pp. Deep blue spinel (400 gp). Star rose quartz (60 gp). Deep green spinel (100 gp). Moss agate (5 gp).


Social Check DCs


Názkûga Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He is typically in his Marshal uniform. He has shaved his head bald. His green eyes are passionate and lively.

Personality: He is irascible and easily irritated. He is frequently practicing swordplay.

History: Born in the west to a Marshal, Názkûga learned a great deal about his mother's area of expertise. When Názkûga reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Antagonistic, Insane. Bonds: Job, Military. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Názkûga Dudley, Male Half-Orc Aristocrat 7
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Orc, Auran, Celestial
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Fulbar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. His long chestnut hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Fulbar is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to loving parents in a slum to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies, Poor, Mentor. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Fulbar Wildheart, Male Halfling Wizard 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 8 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roge Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His red hair is smooth and relatively long. His eyes are blue and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 5 years old his parents immigrated from the west. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Fearful. Bonds: Family, Immigrant, Rich. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Roge Wildcloak, Male Halfling Monk 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)10 (+0) 10 (+0)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 4000 cp.


Social Check DCs

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