Gimble Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears baggy tan pantaloons and a blue scarf. His long brown hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small mountains village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush.
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Has a crush, Nature. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 270 gp. 1 Darkwood Buckler.
Dentratha Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a custom-built plate barding that's adorned with green lining and desert motifs. Her black crest is lengthy and is close to two feet long. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Armorer and was forced into it by her family; and to reunite with her absent mother
Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Red spinel (130 gp). Rhodochrosite (9 gp). 1 Bullseye lantern.
Mardred Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her brown robe and has her falchion always slung over her shoulder. She has wavy white hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She invites people to come help in her community garden.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Mardred was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Mardred's father didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the east; and she's repulsed by the pc
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp.
Juliana Royston, Female Human [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a grey vest and prefers blue and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is also unnaturally pale. Her red hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. A true patriot, Juliana would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in a small forest village. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp.
Erky Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man has a large blue mantle and cape that has been intricately interwoven into his tan robe. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His hazel eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To reunite with his absent mother; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Mundane, Ugly. Bonds: Criminal record, Family. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 5 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
