Dalaba Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a blue vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is long and blonde with streaks of red, and is pulled back with small blue clips. She has several tiny topaz earrings on each ear.
Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Actor
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Gardain Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are brown.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and many dire rats want him driven away
Flaws: Selfish. Bonds: Enemies, Mentor, Nature, Adventurer. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 350 gp.
Uthemar Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy tan pantaloons and a blue scarf. He wears his chestnut hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Uthemar took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Immigrant, Nature. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Bûth Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair and beard is wavy and long. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and to protect his home
Ideals: Artistic. Bonds: Job, Rich, Nature, Guardian. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 8)
Armor Class 13
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Infernal, Draconic
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1200 gp. Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (80 gp).
Ghesh Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He is physically well-built. His crest is white, silky, and of moderate length. His fierce red eyes like to dwell on things.
Personality: Ghesh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Ghesh was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Bonds: Attractive, Family, Rich, Military. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 800 sp. 1 Masterwork Common Melee.
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