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NPC Generator

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Advanced [show]


Arnold Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in yellow turtlenecks beneath a white coat with black slacks. His hair is long and black with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Philantrophist, Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Arnold Koehlanna, Male Half-Elf Cleric 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 11 (+0)4 (-3)
Skills Performance -1, Persuasion -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Emerald (500 gp).


Social Check DCs


Dagger In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and grey robe with the hood down. He wears a colorful flower in his brown fur. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. After coming to the age of reason, Dagger took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Dagger In the Morning, Male Tabaxi Paladin 3
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Religion +3, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Megren Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her bronze crest is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Megren's homeland. Megren decided to take the middle way and become a bodyguard. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Megren Chumbyxirinnish, Female Dragonborn Expert 5
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. A miniature golden chest with tiny emeralds lining the top (160 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs


Hugolina Northcott, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears silk and lounges about seductively. Her chestnut hair is knotted and matted. Her eyes are hazel and she is always smoking a pipe.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She would rather hide behind her crafts than deal with other people.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her music dream.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Hugolina Northcott, Female Human Adept 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 6 (-2)15 (+2)
Skills Acrobatics +4, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp.


Social Check DCs


Ralf Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His blonde hair is knotted and matted. His blue unseeing eyes seem to look past you.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.

Motivation: He has decided he is irredeemable; and his spouse's relatives view him with great suspicion

Flaws: Disease. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf Gracey, Male Half-Elf Wizard 5
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)13 (+1) 14 (+2)5 (-3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 100 gp. Rose (40 gp). White pearl (140 gp).


Social Check DCs

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