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NPC Generator

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Advanced [show]


Decarabia Carrion, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a green collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She has styled her white hair well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A deeply religious woman she believes everything happens for a reason. Energy wise she seems alert and responsive.

History: Decarabia lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Fortune-teller, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. She hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of her brother; and she has a crush on the local fortune-teller

Ideals: Professionalism. Bonds: Religious, Family, Has a crush. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Decarabia Carrion, Female Tiefling Wizard 1
Medium (4'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp. Red spinel (60 gp).


Social Check DCs


Gilthur Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. He has several tiny emerald earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Gilthur Aranore, Male Dwarf Ranger 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 47 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)7 (-2) 12 (+1)12 (+1)
Skills Acrobatics +7, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 3000 gp. Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A delicate brass dragon egg (50 gp). Sapphire pendant on gold chain (1900 gp). Cloth of gold vestments (100 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Gold dragon comb with red garnet eye (1800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly kukris and axes. His fur is gray, silky, and of moderate length. His green unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He enjoys reading and quiet.

History: Sold as a small child to a slaver, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Persistence, Logical. Flaws: Disease. Bonds: Criminal record, Attractive, Mentor. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Great In Shadow, Male Tabaxi Warlock 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)11 (+0) 16 (+3)20 (+5)
Skills Arcana +4, Deception +9
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 800 gp.


Social Check DCs


Maynild Southey, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear ponchos typically of a light brown in addition to tight pants. Her brown hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family In her 17th year, her parents were killed by a goblins raid, leaving Maynild alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to travel the world and help people.

Motivation: She wants revenge against goblins.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record, Enemies. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Maynild Southey, Female Human Druid 11
Medium (4'9") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2100 gp. Amber (40 gp). Smoky quartz (60 gp). Chrysoprase (60 gp). Deep blue spinel (1200 gp). Citrine (60 gp). Deep blue spinel (1200 gp). Citrine (60 gp).


Social Check DCs


Hobart Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many pastel ritualistic tattoos. He wears a red vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his red boots flare out at the collars. He keeps his long auburn hair kept up in a rat tail. He has a tattooed face.

Personality: This man loves writing and to teach people writing more than just about anything. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. When Hobart reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends.

Ideals: Artistic. Bonds: Adventurer, Rich, Military. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Hobart Honeypot, Male Halfling Druid 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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