Moon Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. Her fur is brown and curly. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born in the north. Moon was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Moon decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Spy kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Criminal record. Occupation: Spy
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Cloud Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate, and carries sickles. She keeps her beige fur in a flapper bob. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in a small village she learned the ways of the warrior from her father. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Attractive, Job, In love. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Rezena Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'8" southern woman, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her quarterstaff. Her wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Cocky and sure of herself, she believes she is the best Locksmith born in the past three hundred years. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She got into the Locksmith business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Locksmith. She inherited the family business which she has now maintained for 7 years.
Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and she'd like to take her coworkers down a peg
Flaws: Ugly, Insomniac. Bonds: Job, Rich. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
Possessions: 1800 gp. Golden yellow topaz (1300 gp). Coral (60 gp). Alexandrite (1300 gp). Moss agate (7 gp). Aquamarine (1300 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Travok Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Religious, Rich. Occupation: Sellsword
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 20 (+5) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp.
Dariff Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this woman wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her shortspear. Her hair is auburn and curly. She has amber eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born several months after her mother was called into army service. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has decided she is irredeemable.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Golden yellow topaz (300 gp).
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