Reddlepop Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears skinny pants and wears a tan and green robe with the hood down. Her white hair is knotted and matted. Her brown eyes peer out from beneath her Stetson tan hat.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Around other people she will do her best to conceal her emotions and appear jolly.
History: From birth she was tutored by a cruel and relentless mentor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.
Motivation: To protect her home; and an old rival family wants her found
Flaws: Depressed, Shy. Bonds: Mentor, Family, Guardian. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 130 pp. 1 Small steel mirror.
Sekhmet Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears green painted combat armor at almost all times. She keeps her black hair in a flapper bob. She wears round tiny glasses practically rammed into her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Bonds: Adventurer, Rich, Criminal record. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 6)
Armor Class 9
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. 8 Acid flasks. 3 Holy water.
Melech Aid, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky green painted plate armor. He wears a small hat to hide his balding. His silver unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a wizard, Melech was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Military, Mentor. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 15)
Armor Class 11
Hit Points 57 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 19 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Terran, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +9
Possessions: 8000 gp. Deep blue spinel (800 gp). Malachite (10 gp). Iolite (40 gp). Smoky quartz (40 gp). Red-brown spinel (40 gp). Violet garnet (800 gp). Peridot (40 gp). Chrysoberyl (40 gp). Blue sapphire (400 gp). Blue sapphire (400 gp). Peridot (40 gp). Hematite (10 gp). Malachite (10 gp). Black opal (400 gp). Jasper (40 gp).
Cimer Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his trident always slung over his shoulder. He carries a battered bastard sword and tarnished trident as well. He wears his white hair down. His gold eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Bowyer born in the past three hundred years. He has all his life been fascinated with writing.
History: Cimer was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Ideals: Fighting, Artistic. Bonds: Job, Family, Rich. Occupation: Bowyer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 5000 sp.
Aym Peace, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears baggy black pantaloons and a green scarf. She has wavy brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has always had a great fascination with Half-Orc culture. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Aym grew up listening to her father's many stories. Aym abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and a need for knowledge about a nearby landmark
Flaws: Insane, Racist. Bonds: Has a crush, Adventurer. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
