Lagazi Northcott, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a well pressed and immaculate suit (or dress). She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her green eyes are passionate and lively.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not trust anyone and sleeps with one eye open.
History: She served in the navy to pay for her family's outstanding loans. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She was granted psionic powers by her dying sister.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Military. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Celestial
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 800 gp. Amethyst (90 gp). Black pearl (1200 gp). Blue sapphire (1100 gp). Freshwater pearl (9 gp).
Orianna Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. Her broad hat is riddled with cuts and holes. She has gleaming, smiling black eyes.
Personality: She dislikes all the random violence that takes place in the west. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Server, her mother struggled to pay the bills. She found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Black pearl (200 gp).
Everard Addington, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His hair is white and very short. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and he wants revenge against illithids
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Poor, Military. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 600 gp. Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seebo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of shortspears on his belt, each one with a opal on the hilt. His silver hair and beard is wavy and long. His fierce green eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Forgetful, Disease. Bonds: Rich. Occupation: Bather
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 65 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. Banded agate (14 gp). Rhodochrosite (14 gp). White pearl (70 gp).
Gormogord Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. Gormogord abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted arcane powers by his dying brother.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Immigrant, Adventurer. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 11)
Armor Class 14
Hit Points 32 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 sp. Fire opal pendant on a fine gold chain (1600 gp).
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