Emerald Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'6". He likes to wear pastel tank tops with black pants, and his gloved hand is found clutching a hammer. He keeps his long white fur kept up in a rat tail. His eyes are copper.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a mountains tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted martial powers by his dying brother.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family, Debt. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 131 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Giant
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 2000 gp. Moss agate (9 gp). Onyx (20 gp). Azurite (9 gp). Bloodstone (20 gp). Star ruby (900 gp). Chrysoprase (20 gp). Fire opal (900 gp). Carnelian (20 gp). White pearl (60 gp). Smoky quartz (20 gp). Golden yellow topaz (600 gp). Banded agate (9 gp). 1 Medium magic item. 1 Medium magic item.
Mary Clare, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 6'0" and is typically in her Unemployed uniform. She keeps her long brown hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She receives visions of the future at random moments
History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her mother and her brother before her, after school she went straight into learning to become a Unemployed. She inherited the family business which she has now maintained for 9 years.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Job, Attractive. Occupation: Unemployed
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 7000 sp.
Mindartis Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His silver hair is thinning but still full. His eyes are a pleasant brown.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp.
Charles Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His hair is cut close to his head. He has hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now mingles about in high society.
Motivation: To settle down with his crush; and he has money and likes to spend it
Flaws: Shy, Mundane. Bonds: Rich, Debt, Has a crush. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 103 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilia Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in brown turtlenecks beneath a red coat with green slacks. Her chestnut hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is skeptical of what others tell her and is slow to trust.
History: Born in the south her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She became a Mercenary soon after.
Motivation: She is wracked by social anxiety; and wants to open a new tavern
Ideals: Joker. Flaws: Shy, Fearful. Bonds: Poor, Job. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 74 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 900 gp.
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