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Kerkad Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized black coat. His brass crest is thinning but still full. His ears are large.

Personality: Overbrimming with self-confidence, Kerkad isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Slave. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Kerkad Kimbatuul, Male Dragonborn Monk 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 19 (+4)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 600 gp. Jasper (80 gp). Brown-green garnet (160 gp). Red-brown spinel (160 gp). Banded agate (12 gp). Red garnet (160 gp).


Social Check DCs


Fonkin Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and yellow handkerchief worn on his right side. He carries a battered glaive and tarnished scimitar as well. His golden hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy.

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Fonkin Gummen, Male Gnome Warlock 14
Small (3'3") Gnome, Neutral Evil (CR 14)
Armor Class 10
Hit Points 80 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Athletics +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 6000 gp.


Social Check DCs


Bimpnottin Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears suspenders and blue workpants. Her shirt is yellow, and she wears a heavy blue leather apron most of the time. Her hair, while still mostly silver, has prominent grey streaks. Her fierce hazel eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. She is obsessed with finding treasure.

History: She was born in the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Body Guard.

Motivation: She desires power and/or immortality; and balancing her hectic life and new body guard responsibilities is difficult

Flaws: Ugly, Addict. Bonds: Adventurer, Immigrant, Job. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Bimpnottin Fapplestamp, Female Gnome Paladin 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His eyes are a pleasant brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fargrim's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally

Flaws: Hedonist, Antagonistic, Insane. Bonds: Adventurer, Rich. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Wizard 7
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)6 (-2) 6 (-2)11 (+0)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Makaria Calm, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a black costume with the symbols of her god on her torso. She has brown hair. She tend to wears goggles to shield her eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born at the edge of vast desert. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Nature, Debt. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Makaria Calm, Female Tiefling Fighter 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: White pearl (40 gp). Deep blue spinel (1200 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs

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