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NPC Generator

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Advanced [show]


Havilar Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple black robe with tan stripes complete with hood. Her crest is cut close to her head. Her red eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Havilar embodies much of what other species detest in the Dragonborns. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 16th year, her parents were killed by a giants raid, leaving Havilar alone in the world. After a stint in an orphanage, she was adopted. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Havilar Nemmonis, Female Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 65 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)14 (+2) 9 (-1)17 (+3)
Skills Insight +2, Investigation +5
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ombul Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ombul took refuge in the old dungeon and found the beat up kukri and armor he uses now. He was granted martial powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and he's in love

Ideals: Gifted. Flaws: Ugly, Sensitive, Disease. Bonds: Poor, Nature. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Ombul Underfoot, Male Halfling Commoner 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Nature +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries swords. His small hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a dyer and was forced into it by his family

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Family, Mentor. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kellen Gummen, Male Gnome Monk 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)12 (+1) 5 (-3)6 (-2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 7
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Oakley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is black, silky, and of moderate length. His amber eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born at the edge of vast plains. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by orcs. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A deep hatred of orcs; and many orcs want him driven away

Ideals: Disciplined. Bonds: Attractive, Immigrant, Enemies, Nature. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Oakley, Male Human Warlock 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 2000 cp.


Social Check DCs


Verna Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: This woman is very fat, and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. Her white hair is knotted and matted. Her amber eyes are passionate and lively.

Personality: A skeptical and narcissistic woman, Verna's first love is herself. Her second love is also herself. She is a logical person and will generally grow upset if things defy logic and science.

History: Verna lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Verna Wiseacre, Female Halfling Commoner 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Druidic
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp.


Social Check DCs

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