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NPC Generator

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Advanced [show]


Yvonne Hartford, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 6'0". She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is brown, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Ideals: Artistic. Bonds: Attractive, Criminal record, Family, Military. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Yvonne Hartford, Female Human Warrior 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 62 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Deception +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Gresham, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is styled in orderly dreadlocks. Her green eyes lackadaisically let the world flow into them.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. As long as the job gets done she does not care how it got done.

History: She was born blind and as such lacked many opportunities for work. Maynild was born on a far western plains where she grew up under the tutelage of her father, an expert Navigator. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: German accent

Attributes [hide]

Maynild Gresham, Female Human Fighter 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)10 (+0) 7 (-2)11 (+0)
Skills Animal Handling +0, Athletics +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Raer Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is dressed in a clean blue cloak covering his clean studded leather, marred by beers. He has shaved his head bald. His eyes are a pleasant gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Raer Cithreth, Male Elf Commoner 7
Medium (4'10") Elf, Lawful Good (CR 7)
Armor Class 14
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)14 (+2) 8 (-1)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Elven, Giant, Gnome
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 60000 cp. Large well-done wool tapestry (300 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Clever, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. He keeps his long silver hair kept up in a rat tail. His red eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: When he was but 5 years old his parents immigrated from the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melech fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Tiefling compassion.

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Immigrant, Mentor. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Melech Clever, Male Tiefling Bard 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)19 (+4) 10 (+0)12 (+1)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Dwarven, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 70000 cp. 1 Minor magic item.


Social Check DCs


River Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is lavender and very short. He wears an eyepatch.

Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich eastern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

River Of Snakes, Male Tabaxi Rogue 4
Medium (5'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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