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Advanced [show]


Leshanna Rothenel, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. Her silver hair has been sun bleached extensively. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a ruthless business woman, a trait she acquired from her father.

History: The child of a Mason, who enjoyed hunting, Leshanna was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new spice merchant responsibilities is difficult

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Leshanna Rothenel, Female Elf Expert 8
Medium (4'8") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 5 (-3)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Jeweled anklet (2000 gp). Gold and topaz bottle stopper cork (1600 gp).


Social Check DCs


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His hair, while still mostly blonde, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alvyn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Ugly. Bonds: Military, Enemies. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alvyn Folkor, Male Gnome Aristocrat 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 380 gp. 2 Holy water.


Social Check DCs


Aramil Berevan, Male Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His hair is cut close to his head. His green eyes peer out from beneath his broad blue hat.

Personality: He dislikes all the random violence that takes place in the east. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east to a Dyer, Aramil learned a great deal about his father's area of expertise. He worked as a nervous Dyer and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Fisher again; and he is content

Ideals: Pacifist, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Aramil Berevan, Male Elf Ranger 8
Medium (4'7") Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)7 (-2) 17 (+3)15 (+2)
Skills Insight +6, Nature +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1 Minor magic item.


Social Check DCs


Hethress Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of ceremonial daggers on her belt, each one with a amethyst on the hilt. She wears a colorful flower in her black crest. Her gold unseeing eyes seem to look past you.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a very good compulsive liar and kleptomaniac.

History: She was born to a criminal king-pin and mafia family A freak accident while working with her Engraver father left her crippled. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable.

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Hethress Raghthroknaar, Female Dragonborn Commoner 3
Medium (6'3") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 90 pp.


Social Check DCs


Millicent Clapham, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her hair is long and brown with streaks of red, and is pulled back with small brown clips. She wears a mask on her face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their daughter. She worked as a Gardener, and she later adopted a second daughter.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Joker. Bonds: Poor, Religious, Criminal record, Family. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Millicent Clapham, Female Human Cleric 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp.


Social Check DCs

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