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NPC Generator

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Advanced [show]


Egelina Alby, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is generally well dressed albeit a few years behind the times. She wears her hair in dreadlocks. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. The war was a terrible time for her, and Egelina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Egelina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Egelina Alby, Female Human Barbarian 11
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 62 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills Athletics +6, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4

Possessions: 2300 gp. Chrysoberyl (130 gp).


Social Check DCs


Nemeia Trust, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her shortbow. Her black hair is heavily combed to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is skeptical of what others tell her and is slow to trust.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Mentor. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Nemeia Trust, Female Tiefling Fighter 2
Medium (4'8") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Pirithin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with top hat. His white hair is smooth and relatively long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Knight, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Pirithin Copperkettle, Male Halfling Wizard 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 18 (+4)10 (+0) 8 (-1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 800 sp.


Social Check DCs


Hork Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His left hand appears badly burned and disfigured. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of southern immigrants he idolized his mother. After coming to the age of reason, Hork took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Barber.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Hork Skelton, Male Half-Orc Warrior 15
Medium (6'4") Half-Orc, True Neutral (CR 15)
Armor Class 11
Hit Points 101 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Insight +7, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4

Possessions: 3000 gp. Aquamarine (1400 gp). Citrine (80 gp). Malachite (6 gp). Fire opal (400 gp). Peridot (80 gp). Rhodochrosite (6 gp). Peridot (80 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. He is bald on top and has large silver tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alexandre grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alexandre. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he is content

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Alexandre Coombs, Male Human Monk 6
Medium (6'4") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 13 (+1)9 (-1)
Skills Deception +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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