Vadania Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her wide-brimmed hat is riddled with cuts and holes. She is baby faced.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in a small village she learned the ways of the warrior from her mother. From there she went from mercenary job to mercenary job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vadania fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and to reunite with her old friends
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Ozyman Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His red hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them
History: He was born in the north, but his parents moved at a very young age to the west. His childhood dream was to be a Sage, but he was a colossal failure. He struck the Baker job and began his own company from there.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: Just what you see.
Morkral Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Ideals: Opinionated. Flaws: Depressed, Insane. Bonds: Attractive, Poor. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 89 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Abyssal, Draconic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2000 gp. Golden circlet with four aquamarines (1000 gp). Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Gold dragon comb with red garnet eye (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gurdis Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair, when down, is lengthy. She has several tiny sapphire earrings on each ear.
Personality: A deeply religious woman she believes everything happens for a reason. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she is greedy
Ideals: Entrepeneur. Bonds: Rich, Religious, In love, Mentor. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 210 gp. Large well-done wool tapestry (600 gp).
Seebo Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His hair is chestnut, silky, and of moderate length. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Seebo was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the east, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Persistence. Bonds: Immigrant, Attractive, Criminal record. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 210 gp. 1 Masterwork Common Melee.
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