Târz Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white coat over a brown low-cut shirt, and a Stetson hat upon his head. He wears his hair in dreadlocks. His amber eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Târz was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Târz took refuge in the ruined castle and found the beat up warhammer and armor he uses now. By chance he met his brother recently and the two have been together since.
Motivation: He feels kind of lost in life; and to unite with his brother
Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Family, Nature. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 17)
Armor Class 13
Hit Points 64 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 18
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 300 pp. Jasper (20 gp). Blue quartz (13 gp). Chrysoprase (20 gp). Iolite (20 gp). Peridot (20 gp). Deep blue spinel (1600 gp). Blue quartz (13 gp). Chrysoberyl (40 gp). Carnelian (20 gp). Alexandrite (1600 gp). Blue quartz (13 gp). Rock crystal (20 gp). Black pearl (1600 gp). Sard (20 gp). Jet (40 gp). Coral (40 gp). Sard (20 gp). 1 Medium magic item.
Vanchu Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in white turtlenecks beneath a violet coat with white slacks. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is a logical person and will generally grow upset if things defy logic and science.
History: She served in the navy to pay for her family's outstanding loans. She married young, but lost her spouse to goblins. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Enemies, Military. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. Black pearl (400 gp). Chrysoprase (50 gp). Red spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His hair is cut close to his head. His violet eyes peer out from beneath his broad yellow hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Attractive, Slave, Has a crush. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Nalaed Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She sports brown long hair. Her gray eyes are passionate and lively.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: Wants a kiss; and she would like to get married and retire
Bonds: Rich, Job, Has a crush, Adventurer, Slave. Occupation: Mason
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 600 gp. Obsidian (13 gp). Amber (90 gp). Star rose quartz (60 gp). Alexandrite (1100 gp). Sard (60 gp). Black pearl (1100 gp). Jet (90 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many violet ritualistic tattoos. He wears a tight fitting tan shirt and pants. He keeps his long blonde hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Gifted from a young age, Aramil studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Impeccable, Gifted. Bonds: Family, Rich, Attractive. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
