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Advanced [show]


Bilbron Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Bilbron was born on a far northern mountains where he grew up under the tutelage of his father, an expert Actor. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and to get a good night's sleep

Ideals: Athletic. Flaws: Disease, Fearful, Insomniac. Bonds: Immigrant. Occupation: Actor

Voice: Whispers

Attributes [hide]

Bilbron Pilwicken, Male Gnome Fighter 14
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 92 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Halfling, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0

Possessions: 6000 gp. Iolite (30 gp). Bloodstone (30 gp). Coral (150 gp). Violet garnet (200 gp). Tourmaline (150 gp). Rhodochrosite (6 gp). Obsidian (6 gp). Rhodochrosite (6 gp). Alexandrite (200 gp). Emerald (1500 gp). Jet (150 gp). Alexandrite (200 gp). 1 Medium magic item.


Social Check DCs


Mary Cumberbatch, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit. She has a moderate pudge and is not very fit. Her hair is long and black with streaks of chestnut, and is pulled back with small grey clips. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her father raised her in a mountain cabin. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She got away from her former life and has fallen to alcoholism.

Motivation: Retire the richest woman in the east; and she is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Hedonist, Addict. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Mary Cumberbatch, Female Human Warrior 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 50 gp. 1 Bullseye lantern.


Social Check DCs


Dûgz Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair and beard is wavy and long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Rich, Adventurer, Military, Religious. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Dûgz Dayton, Male Half-Orc Druid 7
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)16 (+3) 9 (-1)16 (+3)
Skills Animal Handling +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Dwarven, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Azdûsh Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black coat over a blue low-cut shirt, and a broad hat upon his head, and is pretty ugly. His blonde hair is greasy and uncared for. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Cartwright. He is obsessed with finding treasure.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Azdûsh Kelsey, Male Half-Orc Adept 5
Medium (5'0") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 1000 sp. Sard (60 gp). Deep blue spinel (1000 gp).


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His black fur is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sun Candle, Male Tabaxi Commoner 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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