Diggory Ryland, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is lengthy and is close to two feet long. His eyes are gray and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His father raised him in a mountain cabin. His childhood dream was to be a Weaver, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Nature, Job. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. Moonstone (20 gp). 1 Banded mail.
Osah Allure, Female Tiefling [Permalink]
Personal [hide]
Description: 5'9" and muscular, this western woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has done her best to style her brown hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is skeptical of what others tell her and is slow to trust.
History: She comes from a rich western family. She was an athlete and attended two major summer competitions. She never won. Recently she has begun working with bootleggers and crooks.
Motivation: Her relatives are trying to arrange a marriage; and she has decided she is irredeemable
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Rich, Criminal record, Family. Occupation: Painter
Voice: German accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Orc, Aquan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 30 pp. Chrysoprase (30 gp).
Xappan Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. He has moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to have a good time and be beloved; and seeks redemption
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 sp.
Werydd Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black hair is kept up in a ponytail inside a small hat. Her fierce hazel eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: When she was but 7 years old her parents immigrated from the north. Her mother was a soldier and died while she was still young. Werydd was left her mother's suit of armor and trained in its use and care. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and she wants nothing more than to rejoin the army
Flaws: Addict. Bonds: Poor, Adventurer, Immigrant, Military. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp. 1 Breastplate.
Nurkara Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. She carries a battered crossbow and tarnished sickle as well. Her black hair is wavy and long. She wears large thick round spectacles.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: The child of a Adventurer, who enjoyed hunting, Nurkara was taken on many hunting expeditions. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She seems to be bored by most things.
Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Criminal record, Nature. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp. 1 Half-Plate.
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