Ar-Gul Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Ar-Gul isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Assassin and found it very stressful. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Neutral (CR 17)
Armor Class 13
Hit Points 92 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 10000 gp. Sardonyx (80 gp). Jade (50 gp). Golden yellow topaz (300 gp). Jet (50 gp). White pearl (50 gp). Star rose quartz (80 gp). Eye agate (10 gp). Amber (50 gp). Banded agate (10 gp). Golden yellow topaz (300 gp). Freshwater pearl (10 gp). White pearl (50 gp). Zircon (80 gp). Golden pearl (50 gp). Black pearl (300 gp). Chrysoberyl (50 gp). Blue quartz (10 gp). Fire opal (600 gp). Alexandrite (300 gp). Star ruby (600 gp). Tourmaline (50 gp). Jasper (80 gp). Clear bright green emerald (3000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Uthemar Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He has golden hair. He wears large thick round spectacles.
Personality: Uthemar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small forest village. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and he feels kind of lost in life
Ideals: Artistic. Bonds: Attractive, Immigrant, Nature, Poor. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Aura Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears just a pastel suit, and sports empty pouches on his belt. His long beige fur is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the east. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Dyer business at a young age. He was an apprentice working in his mother's forge. He struck the Dyer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage
Ideals: Pacifist, Gifted. Bonds: Job, Family. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 17)
Armor Class 14
Hit Points 72 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 |
Possessions: 900 pp. Pink pearl (140 gp). Azurite (12 gp). Star ruby (500 gp). Emerald (500 gp). Rose (60 gp). Chrysoprase (60 gp). Iolite (60 gp). Lapis lazuli (12 gp). Banded agate (12 gp). Aquamarine (700 gp). Peridot (60 gp). Lapis lazuli (12 gp). White pearl (140 gp). Citrine (60 gp). Banded agate (12 gp). Azurite (12 gp). Tourmaline (140 gp). Fiery yellow corundum (500 gp). Red spinel (140 gp).
Buvvie Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her ceremonial dagger. Her white hair is wavy and long. Her half smiles and brown eyes are beguiling and draw you in.
Personality: Calm and collected, she is a well trained Hunter. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She then took over the family business and is one of the better Hunter for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg
Ideals: Fighting, Athletic. Bonds: Attractive, Job. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 46 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 3000 gp. Blue star sapphire (1000 gp). Rich purple corundum (1000 gp). Aquamarine (700 gp). Freshwater pearl (4 gp). Alexandrite (700 gp). Moonstone (40 gp). Deep green spinel (160 gp). Deep blue spinel (700 gp). Sardonyx (40 gp). Jet (160 gp). Violet garnet (700 gp). 1 Medium magic item.
Claira Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears just a yellow suit. Her silver hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed northerner is not easily forgotten.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As long as the job gets done she does not care how it got done.
History: Claira was born the youngest of three triplets. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Merchant and was forced into it by her family.
Ideals: Professionalism. Bonds: Immigrant, Family, Adventurer. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
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