Ahinar Firahel, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a blue shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her silver hair is cut jaggedly and amateurishly. She is baby faced.
Personality: Aggressive, abrasive, and angry, Ahinar embodies much of what other species detest in the Elves. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Ahinar grew up listening to her father's many stories. Ahinar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to raise her children well
Ideals: Extrovert, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 20 pp. 1 Masterwork Uncommon Weapon.
Nicholas Merton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and silver with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He dislikes all the random violence that takes place in the west. He is able to make almost anything out of random pieces of junk.
History: His father raised him in a mountain cabin. His arcane abilities were realized during a raid on his village. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge.
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Percival Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He has no hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.
History: The child of a Cartwright, who enjoyed hunting, Percival was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Percival never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Expand his business; and balancing his hectic life and new carpenter responsibilities is difficult
Flaws: Ugly, Addict. Bonds: Poor, Job, Nature, In love. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Terran, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 7000 cp.
Ahvain Galanodel, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise gray. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments
History: When he was but 4 years old his parents immigrated from the north. He moved out south to avoid the crime he committed. He was granted psionic powers by his dying brother.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp.
Akmen Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He is wearing a long, black cloak. His hair is white and very short. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Flaws: Mundane, Antagonistic. Bonds: Military, Nature, Enemies. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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