Tordrid Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears tattered old clothes, marred by beers. She has a very tight haircut. Her eyes, though not visible through her cowl, are blue.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in a small desert village. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Mortician for hire.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new mortician responsibilities is difficult
Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 340 gp. 1 Crowbar.
Farideh Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and usually wears her black robe and has her shortbow always slung over her shoulder. Her long brass crest is drawn into a two foot long braid. Her face is scarred and worn.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not believe in violence as a means to an end. She is a dedicated Blacksmith but believes her peers are too gung-ho.
History: She was born in a small mountains village. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and her religion dominates her actions
Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1 Alchemist’s fire. 1 Everburning torch.
Anselm Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'6" and is well dressed, but even with his fine clothing he looks run-down. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His eyes are likewise violet.
Personality: He dislikes all the random violence that takes place in the north. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Pacifist. Flaws: Racist. Bonds: Adventurer, Poor. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 7000 sp.
Vrondiss Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large green mantle and cape that has been intricately interwoven into his yellow robe. He has done his best to style his black crest to look like a famous performer. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: He was born in the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Ideals: Joker. Flaws: PTSD. Bonds: Adventurer, Immigrant, Military. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 17)
Armor Class 12
Hit Points 92 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
Possessions: 3000 gp. Solid gold idol (1200 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Medium magic item. 1 Medium magic item.
Bertram Chatham, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with red pants, and carries hammers. He wears a small hat to hide his balding. His eyes are a pleasant brown.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Dyer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he feels threatened by others
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
