Bilbron Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. His tied-back hair is brown. He has several tiny amethyst earrings on each ear.
Personality: He is mildly Gnome supremacist, though he does not identify as such. A true patriot, Bilbron would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bilbron fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Racist, Disease. Bonds: Rich, Military. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Superior lock.
Dean Anderton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown costume with the symbols of death on his torso and is in decent physical shape. His black hair is lengthy and is close to two feet long. His green eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Justice. Flaws: Selfish. Bonds: Mentor, Job, Debt. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 320 pp. Golden yellow topaz (500 gp). Alexandrite (500 gp). Alexandrite (500 gp). Pink pearl (60 gp). Lapis lazuli (13 gp). Pink pearl (60 gp). Fiery yellow corundum (1500 gp). Onyx (50 gp). Violet garnet (500 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item.
Art Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. She wears her white fur up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She dislikes all the random violence that takes place in the south. Art enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the south, but her parents moved at a very young age to the north. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and human compassion
Ideals: Pacifist. Flaws: Insomniac, Hedonist, Racist. Bonds: Attractive, Immigrant. Occupation: Banker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 78 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 120 pp. A miniature golden chest with tiny emeralds lining the top (50 gp). Gold and topaz bottle stopper cork (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Brass mug with jade inlays (400 gp). Black velvet mask with numerous citrines (50 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.
Armara Harm, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman wears a faded coat and loose pants complete with small hat. Her clothes are grease stained in places. She has done her best to style her purple hair to look like a famous performer. This white eyed westerner is not easily forgotten.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Armara was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She struck the Guard job and began her own company from there.
Motivation: To be a Glassblower again.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item.
Patrin Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He is portly but not overly obese. His crest is blue, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 10)
Armor Class 10
Hit Points 81 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). Old masterpiece painting (1400 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (100 gp). Silver ewer (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
