Falkrunn Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is physically well-built. Her hair is long and white with streaks of red, and is pulled back with small brown clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food she seems plenty friendly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Falkrunn grew up listening to her mother's many stories. She found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and she is wracked by social anxiety
Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Adventurer, Religious. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 4 (-3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 sp. Moss agate (6 gp). Jasper (50 gp). Sardonyx (50 gp).
Laucian Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is still thick. His green eyes peer out from beneath his feathered blue hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a forest tribe. In his 13th year, his parents were killed by a illithids raid, leaving Laucian alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Athletic. Bonds: Rich, Job, Immigrant, Nature, Enemies. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 7 (-2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Banded mail.
Fragrant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He is physically well-built. He keeps his long red fur kept up in a rat tail. This copper eyed easterner is not easily forgotten.
Personality: Overbrimming with self-confidence, Fragrant isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He also has developed a complete distrust of the Mayor profession.
History: Born in the east to a Mortician, Fragrant learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Someone believes him a fraud; and sabotage a competitor
Ideals: Impeccable, Justice. Flaws: PTSD. Bonds: Job, Enemies. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
Oppah Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'5" and wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her blonde hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is extraordinarily eccentric. Around other people she will do her best to conceal her emotions and appear jolly.
History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now owns her own business.
Motivation: She is not mentally stable, and does not behave rationally; and regain custody of her daughter
Flaws: Ugly, Insane, Shy. Bonds: Mentor. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 9)
Armor Class 10
Hit Points 98 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 20 (+5) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
Possessions: 600 gp.
Daar Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and very much looks the part of a Mason. Her scarlet crest has been sun bleached extensively. She has gleaming, smiling gold eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in the south, but her parents moved at a very young age to the west. A gifted student she started as a Shepherd, but she got bored and became a Mason. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Daar never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To be a Shepherd again.
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Job, Immigrant, In love. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Alexandrite (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
