Mugrunden Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He has no crest. His thin eyebrows rest above his beady gold eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: Born in the north to a Gardener, Mugrunden learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Gardener job and began his own company from there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Flaws: Ugly, Emotional. Bonds: Immigrant, Job, Criminal record. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 15)
Armor Class 11
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Elven, Giant
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 800 pp. Hematite (7 gp). Deep green spinel (150 gp). Peridot (20 gp). Sard (20 gp). Coral (150 gp). Moonstone (20 gp). Citrine (20 gp). Deep blue spinel (1000 gp). Jet (150 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item.
Harbek Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown top hat and brown clothes. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are hazel.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.
History: He comes from a rich northern family. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has money and likes to spend it; and he feels threatened by others
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Moon Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting pastel shirt and pants. He wears his red fur up. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Stableman mother left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Family, Religious. Occupation: Performer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 18)
Armor Class 14
Hit Points 120 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1100 pp. Peridot (60 gp). Alexandrite (1500 gp). Black pearl (1500 gp). Emerald (600 gp). Onyx (60 gp). Moss agate (16 gp). Alexandrite (1500 gp). Jet (50 gp). Pink pearl (50 gp). Blue quartz (16 gp). Lapis lazuli (16 gp). Star ruby (600 gp). Amethyst (50 gp). Banded agate (16 gp). Deep blue spinel (1500 gp). Bloodstone (60 gp). Star rose quartz (60 gp). Deep blue spinel (1500 gp). Azurite (16 gp). Banded agate (16 gp). Black opal (600 gp). Blue sapphire (600 gp). 1 Medium magic item.
Gerard Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his club always slung over his shoulder, and carries clubs. His brown hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them
History: The child of a Shipwright, who enjoyed hunting, Gerard was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered south to less war torn lands. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Shy, PTSD. Bonds: Nature. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Violet garnet (600 gp). Sardonyx (40 gp). 1 Masterwork Common Melee.
Radomir Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man wears an entirely red suit with blue socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His chestnut hair is long and unkept. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Radomir lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Family. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp.
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