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Advanced [show]


Furrele Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her bow. Her crest is greying and her face has many wrinkles. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Furrele was born with her father's beautiful face. She found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion.

Flaws: Secretive. Bonds: Attractive, Enemies, Adventurer. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Furrele Ophinshtalajiir, Female Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 50 gp.


Social Check DCs


Crampernap Beren, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with tan pants. He has a slight overbite and is overall scrawny. His Stetson hat is riddled with cuts and holes. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Crampernap hails from a village terrorized by dire rats. Crampernap liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Enemies, Nature. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Crampernap Beren, Male Gnome Wizard 8
Small (3'3") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Persuasion +2, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 600 gp.


Social Check DCs


Anne Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is slicked back into a classic pompadour. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Anne was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Anne Stonebridge, Female Halfling Monk 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp.


Social Check DCs


Stannor Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and blonde. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the south; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Stannor Wildheart, Male Halfling Wizard 7
Small (3'3") Halfling, Neutral Good (CR 7)
Armor Class 14
Hit Points 14 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)14 (+2) 9 (-1)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 1000 gp. Solid gold idol (600 gp). Large well-done wool tapestry (300 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his cinnamon fur down. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Three studied abroad. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted divine powers by his dying brother.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Three In the Storm, Male Tabaxi Barbarian 8
Medium (5'3") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 77 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 500 gp. Chrysoprase (50 gp). Alexandrite (300 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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