Tordek Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. His chestnut hair is knotted and matted. He has brown eyes and a brown hat with a grey feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with finding treasure.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Bonds: Adventurer, Rich, Job, Family. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 99 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2300 gp.
Gardain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He also hits on men, regardless of circumstances.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Brewer like his mother before him.
Motivation: He feels that his past leaves him morally obligated to help; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Immigrant, Has a crush, Criminal record, Job. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Bucklal Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His amber eyes peer out from beneath his small red hat.
Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the west to a Sellsword, Bucklal learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job. Occupation: Sellsword
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. Violet garnet (500 gp).
Murgen Ogden, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She usually wears her white robe and has her scythe always slung over her shoulder. She wears her brown hair down. Her eyes are likewise gray.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: When she was but 3 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Murgen took refuge in the ruined castle and found the beat up scythe and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 16)
Armor Class 10
Hit Points 42 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 10000 gp. Red spinel (140 gp). Smoky quartz (30 gp). Amber (140 gp). Blue star sapphire (1100 gp). Rock crystal (30 gp). Jet (140 gp). Deep green spinel (140 gp). Peridot (30 gp). Bloodstone (30 gp). Violet garnet (1400 gp). Moss agate (10 gp). Brown diamond (2000 gp). Banded agate (10 gp). Azurite (10 gp). Emerald (1100 gp). Brown-green garnet (140 gp). Zircon (30 gp). 1 Medium magic item.
Sariel Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She carries with her a set of morningstars, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large golden tufts of hair around her ears. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. A true patriot, Sariel would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Fisher job and began her own company from there.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 4 Smokesticks. 1 Antitoxin. 1 Antitoxin.
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