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NPC Generator

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Advanced [show]


Phelaia Principle, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman is generally shirtless and showing off her tattooed chest and is in decent physical shape. Her chestnut hair is lengthy. Her silver unseeing eyes seem to look past you.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was a soldier and died while she was still young. Phelaia was left her mother's suit of armor and trained in its use and care. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Her religion dominates her actions; and she wants nothing more than to rejoin the army

Ideals: Logical, Justice. Flaws: Disease, Ugly. Bonds: Military, Religious. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Phelaia Principle, Female Tiefling Ranger 7
Medium (5'0") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 66 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. Malachite (16 gp).


Social Check DCs


Arnold Byron, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown trousers with red and yellow striped suspenders. He wears various colorful collared shirts. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Rich, Slave, Adventurer. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Byron, Male Human Monk 9
Medium (5'4") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 8
Languages Common, Draconic, Infernal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +5

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mûzglob Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Carter does. His tied-back hair is white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Mûzglob lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and regain custody of his daughter

Flaws: Antagonistic, Insomniac. Bonds: Job, Poor, Family. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Mûzglob Tenley, Male Half-Orc Sorcerer 11
Medium (6'0") Half-Orc, Chaotic Good (CR 11)
Armor Class 13
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Insight +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc, Terran, Halfling, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666400

Possessions: 160 pp. Lapis lazuli (12 gp). Malachite (12 gp). Aquamarine (700 gp). Tourmaline (50 gp). Deep blue spinel (700 gp). Coral (50 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delg Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is styled in orderly dreadlocks. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Delg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Delg. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Criminal record. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Delg Strakeln, Male Dwarf Paladin 4
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Abad Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.

History: Abad was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly, Sensitive, Lazy. Bonds: Family. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Abad Frailty, Male Tiefling Rogue 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)18 (+4) 14 (+2)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Abyssal, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4

Possessions: 1000 gp. Golden yellow topaz (500 gp). Carnelian (40 gp). Blue quartz (4 gp).


Social Check DCs

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