Rinn Siannodel, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is dressed in earthy colors with a blue and brown handkerchief worn on her right side. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her green eyes are passionate and lively.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her father raised her in a mountain cabin. She found a children's book about a Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She used her abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer, In love. Occupation: Body Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 9000 sp. A silver and pearl hairclip (100 gp). Silver comb with moonstones (900 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp).
Urshar Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and muscular, this northern woman sports grey clothing, slightly heavier than average wear. Her blonde hair is kept up in a ponytail inside a feathered hat. She wears round tiny glasses practically rammed into her face.
Personality: While she acts the brute, she is far gentler than she would appear. She misses her home and complains about the freezing weather, even in summer.
History: She was born in a small desert village. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Bonds: Immigrant, Nature, Rich. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 pp.
Cloud Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a perfectly clean shirt and pair of pants, and a wedding ring on her right hand. She has styled her brown fur well, parting it to the right. Her eyes are hazel and she is always smoking a pipe.
Personality: Cloud hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in a small island village. In her 14th year, her parents were killed by a illithids raid, leaving Cloud alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Cloud was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Someone believes her a fraud; and she wants revenge against illithids
Ideals: Artistic, Extrovert. Bonds: Attractive, In love, Nature, Enemies. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1100 gp. Smoky quartz (30 gp). Smoky quartz (30 gp). Obsidian (9 gp). Chalcedony (30 gp). Tiger eye turquoise (9 gp).
Jabbie Ningel, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His eyes are a pleasant green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Jabbie does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Jabbie was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Shy, Depressed. Bonds: Poor, Immigrant, Military, Religious. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 73 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1000 gp. A necklace of small pink pearls (1000 gp). A small bag of saffron. (50 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (1000 gp). Carved bone or ivory statuette (50 gp). Fire opal pendant on a fine gold chain (1900 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). A roughly beaten golden orb (130 gp). An abacus with copper, silver and gold markers (130 gp). 1 Medium magic item.
Matilda Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her auburn hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the west; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Religious, Nature. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 200 gp. Star ruby (700 gp). 1 Minor magic item. 1 Minor magic item.
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