Mûzglob Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black coat over a pastel low-cut shirt, and a top hat upon his head. He keeps his long red hair kept up in a rat tail. His thin eyebrows rest above his beady green eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born in the west, but his parents moved at a very young age to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Bowyer
Voice: Irish accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. Aquamarine (1200 gp). Citrine (70 gp). 1 Minor magic item.
Right-Handed Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is typically in her Banker uniform. She keeps her brown fur in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She now owns her own business.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. 1 Minor magic item.
Dagger Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His lavender fur is still thick. His eyes are a pleasant amber.
Personality: Dagger is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Mason business at a young age. A gifted student he started as a Interpreter, but he got bored and became a Mason. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and he is unsatisfied with his job
Ideals: Fighting, Athletic, Optimist. Flaws: Depressed. Bonds: Job. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 68 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 210 pp. A roughly beaten golden orb (170 gp). Gold music box (1000 gp). An abacus with copper, silver and gold markers (170 gp). Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Finely wrought small gold bracelet (70 gp). 1 Minor magic item.
Aura Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His orange fur is knotted and matted. His eyes are a pleasant yellow.
Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is compelled to act according to his religious beliefs; and he wants to get laid
Ideals: Opinionated, Gifted. Flaws: Lazy. Bonds: Has a crush, Religious. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
Norkruuth Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" western man, he wears a tight fitting green shirt and pants. His crest is copper and very short. His gold eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Norkruuth was raised in a hard working conservative environment. He worked as a nervous Detective and found it very stressful. He has set out to sabotage the competition.
Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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