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Advanced [show]


Quilla Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is greasy and uncared for. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She moved out south to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Quilla Musgraben, Female Gnome Expert 14
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 15
Hit Points 99 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Medicine +6, Religion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4

Possessions: 1 Medium magic item.


Social Check DCs


Heather Winthrop, Female Human [Permalink]

Personal [hide]

Description: This woman wears tight fitting clothing which further accentuates her frame. She has a penchant for wearing a ring with an oversized jet on her right hand. Her moppish brown hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is irascible and easily irritated. Energy wise she seems alert and responsive.

History: She was born in the south, but her parents moved at a very young age to the west. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She is not mentally stable, and does not behave rationally; and she is greedy

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Heather Winthrop, Female Human Cleric 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp.


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her fur is black and curly. She is very pretty but has cold, dead eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Seven studied abroad. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Seven In the Wind, Female Tabaxi Warrior 10
Medium (4'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Animal Handling +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 3000 sp. Golden pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marastyr Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a robe, a symbol of the four houses of cards around her neck, and a sickle on her belt, she is not a threatening figure. Her blonde hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. Marastyr was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Marastyr decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Gifted. Bonds: Mentor, Criminal record. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Marastyr Rakankrak, Female Dwarf Warlock 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +1, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 120 gp.


Social Check DCs


Purson Talent, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black cloak and cross-gartered yellow stockings. His purple hair is smooth and relatively long. His black eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Purson Talent, Male Tiefling Commoner 7
Medium (6'8") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Deception +6, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Black velvet mask with numerous citrines (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item.


Social Check DCs

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